Messing around with a sudoku–solver in Elixir. I haven’t done Elixir in long time, although I really enjoy it. For hobby-projects and experiments I usually do something with graphics or UI, and Elixir is better suited for “headless” programs. I’d love to dive more into Phoenix and LiveView, too.
A nice detail in Godot: In the editor-sidebar, a file will appear bluer, the more recently it has been opened, in terms of how many other files have been opened in the meantime.
Already got some systems in place, I can move single steps depending on the angle. The Trek-Game handles diagonal movement as one step resource-wise.
Godot-UI is pretty nice, but lacking reactive properties. There are some extensions, but I think for my limited amount it should be fine to go the imperative route.
Currently doing a modern version of WinTrek, while learning Godot.
I played WinTrek on my old PCs back in Windows 3.1 or ME times.
The Cpp/Raylib-version of the solitaire-game is kinda on hold. No motivation to do card-images. The Pico-8-Version is just for fun, plus it’s easier for the card-art.
TIL: Two of the same highways in the US can have more than one mutual junction. #geoguessr
Shuffling Cards in Pico-8/Lua
Solitaire is an interesting dev-project. The rules are quickly done. The real work comes with layering the render-order of the cards.
The current looks of kuso–solitaire.
Managed to get a high-res web-export with Raylib. It doesn’t work with resizable, since the WASM-lib will set the canvas size and you can’t do the 200% width-trick to get a sharp canvas.
Yak-shaving with the art-style again, but I think I like the vector-look more for this. Some more features added, too, and it’s starting to feel good for playing. Time to introduce a re-deal, maybe undo and/or difficulties.
Trying out more-readable fonts for the card-numbers. Also I think I’ll ditch the jaggy stacking, since the pixel-art doesn’t rotate that well.
Got basic animations working, and every card is now a sprite. WASM-Build works.
Sketching the other Faces
Exploring a style for the card-game. Aseprite, PICO-8 Palette.
First round played on the card-game. No win-state yet, but fully solved with a random deal.
The current game-dev-project is an italian version of solitaire, with brescola-cards. First time making a card-game. C++/Raylib.