I still have a game-scenario-idea in my head, but haven’t been able to think up a game-design for it that I like: A space-port-manager where the player has to manage landing-pads, and certain resources to ensure happy visitors, and making sure that enemy fractions don’t land next to each other.
I did a text-based version where you have 5 pads and make rent when a ship lands, and you have to make sure the fractions police/corporate/cartel don’t land next to each other. The alliances between the fractions may change, or even be unknown at first.
The second one was like a puzzle-game, where the player needs to place Tetris-shaped ships, and resources on a grid.
Both of them got a working prototype, but ultimately didn’t seem that fun to play.
Another approach I tried was a Solitaire-Like card-game, where you have a 5x5 grid, and approaching ships happen via the card deck, or dice throw, you have resource cards etc.
I still think there’s a game in there, preferably a more casual one that I can manage to do myself.