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I still have a game-scenario-idea in my head, but haven’t been able to think up a game-design for it that I like: A space-port-manager where the player has to manage landing-pads, and certain resources to ensure happy visitors, and making sure that enemy fractions don’t land next to each other.
I did a text-based version where you have 5 pads and make rent when a ship lands, and you have to make sure the fractions police/corporate/cartel don’t land next to each other. The alliances between the fractions may change, or even be unknown at first.
The second one was like a puzzle-game, where the player needs to place Tetris-shaped ships, and resources on a grid.
Both of them got a working prototype, but ultimately didn’t seem that fun to play.
Another approach I tried was a Solitaire-Like card-game, where you have a 5x5 grid, and approaching ships happen via the card deck, or dice throw, you have resource cards etc.
I still think there’s a game in there, preferably a more casual one that I can manage to do myself.
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One of my current WIPs is a GTA1 clone/experiment in Godot 4. Using some Kenney and HumbleBundle Low-Poly Assets, I implemented some of the simpler things like entering/exiting cars, nearing NPCs with a speech-display and NPCs following the player within a restricted area. As long as it’s fun I may introduce some other mechanics, like a music-track playing on entering a car, some get-the-car-mission, or a mini-map.
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This is still my most favorite CSS-hack of all time, from jQuery-times.
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