Started learning Rust a few days ago. Today having a presentation about JAM-Stack. 100,1 kg as of today.

A thing I wrote in a Discord

I always loved programming, but wasn’t good enough at school to get into an “Ausbildung” in that direction (also it was Post-Dotcom-Burst). Ten years of detours (and a BA in Design) later, I got into a dev position. At first it was design, but when they saw the websites I did on the side, I “had to” code more and more. At the time, HTML+CSS was enough to know for a full-time-position.

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I strongly believe that most folks who complain about Electron never seriously tried other “native” web-based cross-platform-solutions. Most are horrible, and/or are non-free, and/or don’t handle accessibility at all. Sometimes even OS-native ways like Swift-UI lack flexibility and best-practises.

In other news, got the X-Box Wireless Headset and it does such a good job with 2 connections, console and mobile. Connecting the Bose 700 to two devices doesn’t work well. The X-Box has no issue at all. It could use it exclusively for all headset-needs if it had a cable-feature and nose-cancelling. So for work I still have the Bose and for Guitar I’m using the cabled Beyerdynamic Custom One. AirPods for outside.

Played aroung with Godot 4 Beta 2. No Web-Exports work, but really liking it so far. GDScript is nice.

Finished Today: Sniper Elite 5, Blake Crouch: Upgrade, Better Call Saul, Hack*Match from Last Call BBS

Current Look

Building the gameplay is more fun than creating levels.

Current state Hangar-Puzzler-Prototype. Inspired by Dungeons & Diagrams.

I’m more and more convinced that long-running compilers and other build-processes are the No. 1 productivity killer for developers.

I’m happier when I:

Don’t worry Don’t compare Don’t expect too fast Be kind to yourself

Current state. We have “ships” (the colored shapes") with stats.

In game-prototyping it’s so vital that you get an answer to “is it good/interesting?” as soon as possible. Throw all clean code, effects and ornament out, or you’ll be polishing turds in no time.

This is how the hangar-puzzle prototype looks right now. Made in React. If it shows any resemblence of fun, I’ll do it in an engine or SwiftUI, let’s see. The idea is to place space-ships in a way that they can receive energy, repairs and leisure (as in crew-vacation etc.). The game loop isn’t clear yet. It’s what I’m trying to find out.

“Only ideas won by walking have any value”

Started looking at SwiftUI. Really similar to current web-front-end. Have an idea for DevLids: FiveLids. Every day there are 5 Lids to check out. Swipe thru TikTok-Style, but not endless, but limited to 5 a day, in order to not waste time.

I’m much more relaxed in the afternoon. From 15:00 on I feel more calm and not so nervous or tired or restless.

If you need a user-onboarding for a UI-Redesign, the redesign can’t be that good.

A little accident yesterday evening. Spilled some liquid over the keys.