Bracelet-Game notes

The bracelet-game now works as follows:

  • the player gets just enough charms to construct “RATS”
  • the requirement is symmetry and min/max-length
  • after the player finishes, the “finish” button is shown and a success-message is shown
  • the charms are all returned to the pool
  • the RATS-bracelet is stored in the archive
  • the player gets more letters and charms, enough to lay one or two further words

Two things are bothering me in the current version:

  • the non-letter charms are only decoration/ornament and padding as it is. I thought about having a rule where they have to be laid in a certain way, but it doesn’t feel right somehow.
  • returning all the existing charms feels weird, I want to construct bracelets and “keep” them. returning the charms is like destroying them again.

I need to find a reason and/or challenge for the player to lay out the charms additionally to the letters in a certain way.

Another version would be to have strict “levels”, like “here are your charms, do anything Ghost-related, and the more charms you use, the more points you’ll get”. This would be easier for extension, too. Having levels, and then a free-mode where you can use all charms you solved so far.