Braceletter Game Loop
I think I prefer the achievement-based loop more.
- Start with a string and some charms/letters
- No more notes or “missions”
- Bracelets can be made new endlessly. but the charms/pearls etc. are limited
- “Valid” Bracelets will have a min/max size, and need a mix of letters and charms. WIPs can also be stored
- The first word is obvious: “GHOST”, functioning like a tutorial
- I don’t know yet if symmetry should be required; it seems very restrictive. Maybe it needs to be either pattern-y, or symmetric. Either “ABC(GHOST)ABC” or “ABC(GHOST)CBA”. I don’t know yet how to do this in Construct2, worst case with some custom JS.
- If there are only letters left and one charm, the player could do Miasma this way: “MIA($)SMA”