Ghost Braceletter
Started an experiment about adding beads and letters to the bracelet. The game is checking if the placement is symmetrical, which could be one constraint. The word doesn’t have to be a palindrome, so I have one “structure”–string, and one “word”–string. I’m doing this one in Construct2, which I also used to create my wedding game 12 years ago, and it still works perfectly.
The placement on the string is just a cursor counting up the widths as more are added. The reset will restart the current scene. I’m thinking about having multiple rules, not only symmetry, but also color-constrains, size-constrains (can’t be longer than X, has to be X wide, etc.)
Another idea for a rule is to check for loopability, like not symmetry “XXADAXX”, but more for a loopy pattern like “XXADXXAD”, since a bracelet is being looped while worn, it would make more sense to check for that.