Thinking out loud: Ghost Braceletter Game Idea
I checked out some of the old Flash-based girlie jewelery-makers for inspiration. Also some commercial ones that build-to-order.
But I’m seeing something more like a puzzle-game in my head. Something more Zach-like with a Balatro twist. A Zach-Lite-Balatro-Ghost-Bracelet-Maker.
The player has to prepare something like 20 bracelets for the Ghost concert. (This is autobiographic, since I make about 40 ones a year ago for the Skeletour in Munich)
- The first bracelet is clearly readable as a certain song-title like “MARY ON A CROSS”
- The player has additional beads, charms, etc. available.
- Clicking a bead will move it onto the string. Clicking a thing on the string will remove all things next to it.
- (This could even work as a CLI-game, now that I think about it, or HTML/CSS-based)
- The bracelets could have rules like, at least two beads have to lay between words; one bead can be between letters; the bracelet has to have the same number of fillers on each side; not the same color next to each other.
- The player starts assembling it… but: One letter is missing. The letter “Y” for example
- It gets clear that the Mary-Bracelet can’t be finished. The player has to UNLOCK the “Y” to finalize it.
- The player starts the second one, this one is simpler and can be finished, which unlocks some more “tasks” or “words”.
- Some can be solved, some can’t, but with time the player unlocks everything, so the collection is complete.