Current state. We have “ships” (the colored shapes") with stats.
Current state. We have “ships” (the colored shapes") with stats.
In game-prototyping it’s so vital that you get an answer to “is it good/interesting?” as soon as possible. Throw all clean code, effects and ornament out, or you’ll be polishing turds in no time.
This is how the hangar-puzzle prototype looks right now. Made in React. If it shows any resemblence of fun, I’ll do it in an engine or SwiftUI, let’s see. The idea is to place space-ships in a way that they can receive energy, repairs and leisure (as in crew-vacation etc.). The game loop isn’t clear yet. It’s what I’m trying to find out.
“Only ideas won by walking have any value”
Started looking at SwiftUI. Really similar to current web-front-end. Have an idea for DevLids: FiveLids. Every day there are 5 Lids to check out. Swipe thru TikTok-Style, but not endless, but limited to 5 a day, in order to not waste time.
I’m much more relaxed in the afternoon. From 15:00 on I feel more calm and not so nervous or tired or restless.
If you need a user-onboarding for a UI-Redesign, the redesign can’t be that good.
A little accident yesterday evening. Spilled some liquid over the keys.
Some years ago I used Emacs for a while, and now setting it up again, following a Clojure-Course. All the little problems are coming back, like the meta-key (option) which prevents me from typing [ and ].
Checking out Clojure this morning. Cider didn’t work on Emacs following www.braveclojure.com/basic-ema… I had to throw out cider from init.el, and package-install it anew. stackoverflow.com/questions…
Googling for my old nickname “Kfeeras” led me to a Reddit Thread from 2021. They posted an infographic I made 2010-ish about Oil (university-assignment). No idea how they found it. It’s not really sticking to any rules for infographics. I just wanted to do something with Cinema4D.
While lots of people seemed to have lots of more free time during the pandemic, I had almost no free time during the lockdowns and restrictions.
I need 10 minutes by bike to the bubble-tea-store and back.
It’s one of either “using H3 because it’s too small for H1” (styling) or “there can only be one H1 on a page” (SEO-crap).
In my time interviewing at my current work (Junior–Senior Front-End-Devs), I didn’t have one applicant using H1-H6-Tags correctly.
Game-Dev: Have to remind myself that the engine doesn’t matter at first. Use something quick and known. When the game-prototype/idea is there, switching to another is not an issue.
Checking out Defold-Engine. Nice for 2D. Good showcase-game poki.com/en/g/zoom…
Pfusch to Talk
NTS: use Joey Jo-Jo Junior Shabadoo somewhere
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