RE last post: I underestimated the ways this collision can go wrong. I used a small rect as a ball-collider, not a circle, so it gets weirdly stuck. I think I’ll rewrite it from Rect->Rect collisions to Circle->Rect.
RE last post: I underestimated the ways this collision can go wrong. I used a small rect as a ball-collider, not a circle, so it gets weirdly stuck. I think I’ll rewrite it from Rect->Rect collisions to Circle->Rect.