My Space-Hangar Game-Idea

A game-idea that I’ve thought about and prototyped a lot is a space-hangar-game. You’re managing a hangar with ships inbound and outbound.

One version that I created with Elixir/Phoenix some years ago is round-based. You have 3-5 landing-platforms, and each round there is an incoming ship. Your goal is to assign the ships to the platforms. The catch is that the ships belong to different fractions (Cartel, Police, Corporate), and placing them next to each other will improve/decrease your reputation with that faction, depending on their relationship (rock-paper-scissors-style). It was playable but I didn’t manage to make it fun in the time it had my attention.

Another version I did in JS was like a placement puzzle. You have ships and resources (ship X needs 2 repair and 1 energy resource), and you need to place everything on the board so that all needs are matched. It’s playable here. Ultimately it did’t spark enough joy to continue working on it.

Currently I’m thinking about a version that is realtime. You’re walking around your hangar and ships are incoming. Or it’s more an RTS-type thing where you have to click manually, and then slowly start to automate. Like a cookie-clicker-game. You have to take care of repairs, loading/unloading, transporting people and so on. I may do a prototype in 2D with a basic game loop soon-ish.