Quorridors, what's next?

I’m back from the three weeks of family-vacation. Always good and important to get off the keyboard for a while.

Not sure if I’m going to continue on the Quorridors-Game. I think I’ll leave the side-projects for a while and focus a bit more on health and reading for a bit.

I have gotten a good grasp on the basics of Qt, and it’ll definitely be my first choice for anything native. Also I was surprised at how quickly I reached performance limits with displaying images and calculating game-state via JS. Which is fine since it’s not targeted at games, and performance-critical projects will likely use C++ over JS.

As much as I love native apps, for my simple stupid games, nothing beats vanilla JS and canvas/Phaser, or a simple C++/Raylib combo with WASM-export.

On vacation I have played UFO-50, and got inspired by the simple graphics combined with modern gameplay tropes.

If my motivation allows, I’ll wrap up Quorridors at some point, so it’s semi-finished, as in playable with 100-ish levels and a good intro/tutorial.